PRISMH3 Studio guide
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The PRISM H3 studio guide

Everything the studio can do, how to drive it, and how to get the most out of every render. If you only read one section, read The prompt formula and End-to-end walkthrough.

Live studio: https://h3pikaun.rpcserve.website · owner login only.


1. The one-minute mental model

The engine is MiniMax-H3 ref2va (reference-to-video + audio) running a PRISM-v2 merge of two H3 finetunes. You give it:

It returns one short clip with synchronised stereo audio. There is no separate audio pass and no timeline editor. A film is built by rendering several short clips and stitching them.

prompt + references
      │
      ▼
Modal H200 · ComfyUI · H3
      │
      ▼
one clip (2–15 s, video + audio)
      │
      ▼
S3 bucket1-708 ──► Gallery / Batch / Stitch ──► story.mp4

Three consequences drive every technique in this guide:

  1. Think in shots, not scenes. H3 is trained on short shots. Five seconds is the cost and quality sweet spot.
  2. The prompt controls motion, camera, light and sound. References control identity and look. Do not make the text fight the references.
  3. Warm containers are cheap; cold starts are not. Queue a whole shot list in one batch instead of pressing Generate six times an hour apart.

2. Capability matrix

Capability What you get Where
Text to video Clip + synced audio from a prompt Compose → Generate
Picture reference Identity, product, style or texture from 1–9 images References tray
Video reference Motion, timing and framing from 1–3 clips References tray
Audio reference Soundtrack / beat / ambience conditioning from 1–3 clips References tray
Multi-reference Pictures + videos + audio in one shot References tray
Aspect Landscape 16:9, portrait 9:16, square 1:1 Compose
Duration 2–15 s, snapped to the H3 frame grid Compose / Batch
Resolution Draft 0.2 MP → Standard 0.3 MP → High 0.4 MP → Max 1.0 MP Compose
Steps 1–50; 8 is the turbo sweet spot Compose
Upscale 2× or 4× ESRGAN after decode (audio untouched) Compose
Seed Fix it for a consistent sequence Compose
Async jobs Queue, close the tab, come back later Queue tab
Batch One prompt per line, shared settings and refs, one warm session Batch tab
Stitch Join shots into one MP4, hard cut or crossfade Batch tab
Gallery Browse, open, delete studio outputs Gallery tab
Live spend Cycle spend, credits applied, credits left, per-app split Spend tab
Recipes One-click shot prompts and full stories Recipes tab

Model limits: 2–15 s, 6000 prompt characters, 16 MB per reference file. Pictures are downscaled so the short edge is at most 2048 px. Reference videos are re-encoded to 24 fps, about 0.3 MP, and at most 15 s. Audio is trimmed to 15 s and converted to 44.1 kHz stereo.


3. The controls, and what they actually do

Prompt

The only mandatory field. Up to 6000 characters. It drives subject, action, camera, light, palette, style and the generated soundtrack. See the formula below.

Quality

Quality sets the native megapixels, not a model variant:

Quality MP Landscape (approx.) Use
Draft 0.2 608×352 Blocking, timing tests, animatics
Standard 0.3 736×416 Quick review, social drafts
High 0.4 864×480 Default. Best quality per dollar
Max 1.0 1376×768 One hero shot, not a whole story

Cost grows faster than pixel count because attention is quadratic in tokens. High is the default for a reason: it is the last big visual jump before the price curve turns steep.

Aspect

landscape 16:9 for film and YouTube, portrait 9:16 for phones and Shorts, square 1:1 for product and feed posts. Pick the delivery aspect before you render; cropping later loses composition.

Duration

2–15 s, snapped to the H3 frame grid (17n + 5 frames at 24 fps):

Requested Frames Actual
2 s 56 2.333 s
5 s 124 5.167 s
8 s 192 8.000 s
10 s 243 10.125 s
12 s 294 12.250 s
15 s 362 15.083 s

Longer is not automatically better. Past ~10 s, drift, identity slip and camera wander become visible, and the cost curve is steep: 15 s at Max costs about 5.3× a 5 s Max clip for 2.9× the frames.

Steps

The merge carries an 8-step TURBO parent, so 8 steps is the default. Going to 20 costs roughly 35–100% more for a modest detail gain. Use 20 only for a hero frame or when a difficult reference needs the extra settle. Values below 8 get fast and soft.

Upscale

ESRGAN runs after decode. One 2× network is used for everything, so 4× is two 2× passes.

Seed

Fix the seed to reduce variance across a sequence. A seed does not lock identity; the reference picture does. Change the seed when you want a genuinely different composition, and keep it when you want the same shot with a small prompt tweak.

References

Kind Limit Prep
Pictures 9 Short edge ≤ 2048 px, 16 MB max
Videos 3 2–15 s, re-encoded to 24 fps / ~0.3 MP
Audio 3 Trimmed to 15 s, 44.1 kHz stereo

In the prompt, refer to them as <Picture 1>, <Video 1>, <Audio 1> (case-insensitive). Every referenced number must exist in the tray. A prompt that mentions <Picture 2> with one picture attached fails validation.

Video soundtracks are available as audio references too. Standalone audio clips are numbered first; soundtracks from reference videos follow.


4. The prompt formula

Use this order. It mirrors how a shot is actually built.

[shot size + subject] +
[one clear action] +
[camera move + lens] +
[light + palette] +
[environment + texture] +
[style + grain] +
[sound design]

A filled-in example

Medium close-up of a lighthouse keeper lifting binoculars in a stone lamp room — he freezes, breath fogging the glass — slow push-in, 85 mm, shallow focus — cold blue storm light, one warm lamp behind him — rain streaking the windows, brass and wet wool — 35 mm film grain, maritime thriller — sound: rain on glass, lamp mechanism, a low tension drone.

Why it works:

Shot vocabulary

Element Useful words
Shot size extreme wide, wide, medium, medium close-up, close-up, macro
Camera locked-off, slow push-in, pull-back, orbit, crane up, handheld, tracking, Steadicam
Lens 24 mm, 35 mm, 50 mm, 85 mm, 100 mm macro, anamorphic, long lens
Light golden hour, blue hour, practicals, rim light, softbox, hard sun, volumetric
Texture wet asphalt, dust motes, steam, film grain, condensation, fabric weave
Sound room tone, sub-bass, rain hiss, footsteps, a single chime, distant traffic

One action per shot

Bad: “She runs through the market, jumps a cart, turns a corner, calls a friend and hails a taxi.”

Better: “She runs through the market, shoulders passing the camera.” The next shot does the jump. The next does the call. This is how you get 60 seconds out of twelve 5-second clips instead of one 15-second mush.

Camera moves are expensive

A locked-off shot with a moving subject is the most stable. A slow push-in is next. Orbits and crane moves are beautiful but drift more. Handheld hides small errors; long lenses compress and flatter. Use one move, and make it slow.

Write the sound

H3 generates audio from the same prompt. If you do not describe sound, you get generic ambience. Put a Sound: clause at the end:

Positive beats negative

Describe what should be there. A short style negation at the end (“no 3D look”, “no text overlays”) is fine, but a prompt built out of “no …” clauses gives the model nothing to render.

Length

Sweet spot: 60–140 words. Under 40 words leaves too much to chance; over 250 words starts to dilute the action. The 6000-character limit is a ceiling, not a target.


5. Reference playbooks

5.1 Character / identity

Upload: a sharp, evenly lit portrait or three-quarter shot. Face and wardrobe clear, no heavy filters, no other people, short edge ≥ 1024 px.

Prompt pattern:

The person in <Picture 1> [does one thing], [shot size], [lens], [light], [environment]. Sound: [room tone + action sounds].

Rules:

5.2 Product / commercial

Upload: a clean cut-out or a well-lit product photo on a simple background.

Prompt pattern:

The product in <Picture 1> [rotates / is revealed / catches a light sweep], macro 100 mm, [single softbox / rim light], [surface], [background]. Sound: a low airy drone, one soft chime.

Settings: square + High + 2× upscale is the social delivery preset. Use a black or dark grey background for reflections and highlights.

Rules:

5.3 Style / look transfer

Upload: a painting, print, texture or film still whose palette and texture you want.

Prompt pattern:

[A normal scene], rendered entirely in the visual style of <Picture 1>: its palette, brushwork, texture and lighting. [Slow camera move], [lens]. Sound: [ambience].

Rules:

5.4 Motion transfer

Upload: a 2–5 s clip with one clear performer and one clear move. Avoid cuts, shaky cameras and crowded frames.

Prompt pattern:

The person in <Picture 1> performs the exact movement from <Video 1>, matching its timing, camera angle and energy. Replace the performer but keep the motion, framing and rhythm. Sound: clean room tone with the movement sounds. Photoreal, consistent identity, no cuts.

Rules:

5.5 Audio / beat

Upload: a 15 s max track or stem with clear transients.

Prompt pattern:

Abstract liquid ink and chrome ribbons bloom in darkness, pulsing with <Audio 1>. Cuts land on the strongest transients; the camera pushes through the fluid on the beat. Sound: the referenced track, nothing else.

Rules:

5.6 Multi-reference

You can attach several references in one shot. Use them with distinct jobs:

<Picture 1> (the person) walks through the set from <Picture 2> (the location), wearing the jacket from <Picture 3>, while <Audio 1> sets the pulse.

Rules:


6. Consistency across a sequence

Consistency is a system, not a prompt word.

  1. Identity: one clean reference picture, tagged in every shot, same seed.
  2. Look: write a one-line “look bible” and paste it into every prompt — palette, lens, grain, sound bed. Example: “cold teal and amber, 35 mm grain, rain bed, anamorphic flares.”
  3. Wardrobe / props: name them explicitly in every shot (“yellow raincoat”, “brass compass”). The model does not remember the previous clip.
  4. Geography: describe the space the same way each time (“the narrow alley behind the noodle stall”). Use the same reference image for the location.
  5. Motion: one action per shot; cut on the action rather than asking one clip to carry a whole sequence.
  6. Sound: keep the same ambience description; change it only when the location changes.

A fixed seed reduces noise variance, but it is not a global character lock. If the face changes, the reference or the framing is the problem, not the seed.


7. Planning a story

The 5-second economy

Target 5 s shots Batch cost (High, 8 steps)
30 s 6 ≈ $0.47
60 s 12 ≈ $0.72
2 min 24 $1.22
3 min 36 $1.72

A batch pays the cold start once. Rendering the same 2-minute film as 24 separate sessions costs about $6.38; the 3-minute version about $9.57.

Beat sheet template

For a 30–60 s piece, six to twelve shots:

  1. Establish — where and when, one wide.
  2. Detail — a texture or object that sets tone.
  3. Character — who we follow, one clear action.
  4. Escalate — the problem or chase.
  5. Turn — the reveal, decision or reversal.
  6. Resolve — a quieter image, a button.

For 2–3 minutes, repeat that arc three or four times, or use movements: dawn → day → dusk → night. The City Symphony recipe is a 36-shot example of the movement structure.

Animatic first

Before the final batch:

  1. Set Draft, 2 s, 4 steps.
  2. Queue the whole shot list.
  3. Watch the stitch.
  4. Fix ordering and blocking.
  5. Re-queue the good list at High, 5 s, 8 steps.

The draft pass costs cents and catches most story problems.


8. End-to-end walkthrough

Step 1 — sign in and check status

Open the studio and sign in with the owner account. The pill in the top bar should read API ready. If it says degraded, open the tooltip; usually the bucket probe or token is the issue, not the model.

Step 2 — load a recipe or write a shot

Open Recipes. Pick a shot recipe and press Load. The composer fills with the prompt and its settings. Reference recipes mark <Picture 1> red until the matching file is in the tray.

Or write your own with the formula in section 4.

Step 3 — attach references (optional)

Open References, drop pictures/videos/audio, and check the badge. Use the exact tags in the prompt. References stay attached for the whole batch.

Step 4 — set the render

For a first test: Draft, 2 s, 4 steps. For delivery: High, 5 s, 8 steps, upscale off (or 2× for portrait/social). Watch the estimate under the button; it shows warm render time, GPU cost and output size.

Step 5 — generate or queue

The Queue tab shows live state. You can close the browser; jobs keep running and the status lives in S3.

Step 6 — stitch

When every shot in a batch is succeeded, the batch card shows READY TO STITCH. Press Stitch story. A CPU-only ffmpeg container fetches the shots in completion order and uploads <batch>/story.mp4. Polling shows collecting → joining → succeeded.

Step 7 — review and deliver

Open the story in Gallery (or the batch card). Download from S3, or use the presigned link. Output filenames carry the step count and resolution, e.g. output-8-steps-864x480.mp4, so versions are easy to compare.

Step 8 — check spend

The Spend tab shows live Modal billing: cycle spend, credits applied, credits left against your allowance, this studio’s share and today’s workspace total. Per-job cards show GPU time only; trust the app-level total for real money.


9. Batch and stitch mechanics

Gotchas:


10. Cost planning

Measured warm renders (H200, GPU time only)

Steps Resolution Duration Time Cost
8 608×352 5 s 12.0 s $0.015
20 608×352 5 s 21.0 s $0.027
8 864×480 5 s 24.0 s $0.030
20 864×480 5 s 48.1 s $0.061
8 864×480 + 2× 5 s 21–31 s $0.03–0.04
8 864×480 + 4× 5 s 174.7 s $0.22
8 1376×768 5 s ~93 s ~$0.12
20 1376×768 5 s 186.2 s $0.235
8 864×480 15 s 105.1 s $0.13
8 1376×768 15 s 492.5 s $0.62

Real billing

The app-level Spend number is the truth. It includes:

All-in H200 + memory is about $0.001545/s ($5.56/hr). A cold session costs roughly 13–22¢ before any frames render; extra clips in a warm container are close to the GPU rates above.

Budget rules

  1. Queue everything in one batch; never pay the cold start per shot.
  2. Use Draft + 2 s for blocking, High + 5 s for delivery.
  3. Keep 20 steps for one hero shot, not the whole film.
  4. Prefer native Max over 4× upscale.
  5. Check the Spend tab before and after a long session.
  6. Scale to zero between sessions; idle H200 is the most expensive mistake.

11. Recipes tab

The Recipes tab is the in-studio version of this guide. It contains:

Every card shows what it needs (<Picture 1>, <Video 1>, <Audio 1>), marks missing references red, and gives you Load and Copy prompt. Story cards load all prompts into the Batch textarea with the right length, aspect, seed and crossfade.

Recipes are starting points, not laws. Change the subject, keep the structure.


12. Troubleshooting

Symptom Likely cause Fix
Prompt mentions <Picture 1> but no picture is attached Tag with no matching upload Upload the reference or remove the tag
Too many references Over 9 pictures / 3 videos / 3 audio Remove extras
Reference is larger than 16 MB File too big Compress or resize
Reference video must be 2–15 s Clip length out of range Trim it
Output looks soft Draft/Standard quality, or too few steps High + 8 steps
Output drifts or morphs Long clip, complex action, weak reference Shorten, simplify, better reference
Identity changes between shots Face described in text, no reference, seed changed Tag the picture, do not re-describe the face, keep the seed
Camera wanders Multiple moves in one prompt One move, slower
Audio is generic No sound clause Describe the sound bed explicitly
Beat sync is approximate Audio conditioning is not a mux Broaden visual beats, accept best effort
Job stuck at queued Cold start / orchestrator waking Wait ~85 s, then refresh
Job failed with memory error Too much resolution × duration × steps Lower quality, duration or steps
READY TO STITCH never appears A shot failed or is still running Open the Queue tab, read the error, re-render
Crossfade stitch fails A clip has no audio, or crossfade too long Set crossfade 0 or shorten it
Gallery is empty Wrong prefix Switch to everything under prism/
Spend shows — Billing API unavailable Refresh; check the API health pill
Studio looks stale after an update Cached module/assets Hard refresh (Ctrl+F5)

13. Safety, licensing and good practice


14. Quick reference card

Duration        2–15 s, snaps to 17n+5 frames
Default render  High (864×480), 5 s, 8 steps, seed fixed
Delivery        High + 2× upscale, or Max for one hero
Blocking        Draft, 2 s, 4 steps, whole shot list
Prompt          subject + action + camera + light + texture + style + sound
References      <Picture n> <Video n> <Audio n>; every n must exist
Batch           1 prompt per line, shared refs/settings, max 100
Stitch          hard concat at 0; crossfade 0.3 (needs audio everywhere)
Story sizes     30 s = 6 shots · 60 s = 12 · 2 min = 24 · 3 min = 36
Cost anchor     5 s High 8 steps ≈ 24 s ≈ $0.03 GPU; 2 min batch ≈ $1.22 all-in
Truth           Spend tab, not per-job GPU estimates

15. Verified coverage

The live studio was tested end to end on 2026-11-02 through the same Worker routes the browser uses. Every artifact was downloaded and probed with ffprobe, then checked for motion, audio level and stitch duration.

Test Cases Result
API validation (missing refs, limits, bad settings, empty prompt, stray stitch) 12 12/12 rejected with 400 before any GPU work
Recipe loading in the real UI 20 20/20 exact prompt and settings
UI submission and playback 1 playable 448×448, 2.333 s clip
Capability matrix 10 10/10
Shot recipes at published settings 20 20/20
Total 30 30/30 PASS

The capability matrix covered text-only, a 3-shot picture batch with a hard cut, a 2-shot video-reference batch with a 0.3 s crossfade, mixed picture+video+audio, square with 2× upscale, 4× upscale, a 15 s Max render, the full 9-picture / 3-video / 3-audio limit, and a 6-shot audio story. It consumed about 1971.5 GPU seconds and produced 38 clips / ~38 MB.

Two defects were caught and fixed by this pass:

A second, depth-focused pass closed the remaining gaps: Standard 736×416, 20 steps (filename and summary.steps), portrait + 2× at 960×1728, square + 4× at 1792×1792, a 12-shot picture story stitched to 25.833 s, a mixed picture+video+audio story at 4.5 s, bit-identical frames from a repeated seed, the 100-shot batch limit (101 blocked, 100 estimated at ~47m / ~$4.39), and failed-shot stitch recovery. That pass used another 322.5 GPU seconds and found one more defect: POST /stitch required /batch- in the prefix, so a non-batch render folder could never be stitched; it now accepts any folder under prism/studio/. The failed-shot behaviour is deliberate and documented: the stitch refuses until the failed shot is deleted, then succeeds with the remaining shots.

The test references were flat illustrations, so identity was judged on hair, wardrobe and composition cues. For production identity checks, use a real consented portrait.


16. Where to go next